And now, we are paying off the tensions built up over 60,000 words of danger, betrayal, poison, magic, chases, escapes, mistaken identity and the face of certain death … this is the part that’s the most fun to write. Not the easiest, no, because even though I know exactly where we’re going now, I have […]
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The Isengard Job, pt. 2
Chapter Two: Dead Dragon Our heroes are clearing the dungeons of Isengard in search of the mysterious master of the Necromancer, whom we slew some weeks ago in Edoras. As to what we will do when we find a wizard powerful enough to command the obedience of someone who controls life and death itself – […]
The Isengard Job: MERP continued
The Isengard Job Chapter One “Reclaim Your Substance!” The burglary crew Jardine assembled for the Paths of the Dead remained together, minus Jardine herself: OTHO the hobbit thief GILES GUNDERMAN the human farmer RHIONWYN the Rohan rider ELROHIR the elf prince BOIN son of Oin, the dwarf loremaster The Ranger team known as the Four […]
Faster Than Light
I’ve had a Star Trek-themed story rattling around for years, and today I came up with what might make a pretty good start: One Not Close Enough The starship’s four mighty engine tubes — two above, two below — were never precisely synchronized. Their massive space-bending artificial gravity output pulled everything in the main disc […]
Why We Fight
Because the enemy is Lucifer himself, Satan (which means “enemy”), rebel against God and scourge of the human race. That’s why. Oh, you want the details. War took Heaven and Hell into account throughout the Middle Ages, as a matter of course. Then we moderns thought we could handle our wars without involving God too […]
Middle Earth Episode #3
The ghost of the wizard Beobaras has been more than fair with our heroes, so Rhionwyn suggests they go get his body and restore him to his resting place. There are orcs in the upper galleries, and some few of us get banged up, but eventually we discover they are led by Lughnuht’s ghost! Once […]
Middle Earth episode 2
Having looked into the tomb of Queen Inadria, whose ghost screamed bloody murder, our intrepid dungeonators cracked the lock on Prince Durrow’s tomb. HIs coffin had a trap, springs set to do something at the foot of the coffin when the heavy lid was removed. Otho bollixed the trap and they found a something large […]
The Ghost Path Score
A Middle-Earth Roleplaying Adventure Episode 1, played March 27 In a smoky tavern in Edoras, an organizer named Jardine had pulled together a crew for the perfect job. RHONWYN knew horses. She was a rider of Rohan, but not the prosperous part of Rohan. More the poor side of the meadow, she said. She took […]
Nazi Thor
What if Nazi Germany had the aid of the gods of the Vikings? The short answer would be, the Allies are screwed. Even with the aid of Loki. There are no Marvel superheroes in this novella. In fact, there are no superheroes of any kind. There are several super-BEINGS, the Aesir, summoned by the Third […]
A Silver Cross and a Winchester
I found Peter Nealen from a Book Bomb off Larry Correia’s blog. He writes mostly modern military action, which is awesome, but he also wrote a series about Jed Horn, a modern man up against supernatural evil. Jed’s got the backing of the Catholic Church, but some of the things he runs into can’t be […]
Let’s Get Down to Business
You may already be familiar with Larry Correia’s Monster Hunter International series. In case you’re not, it’s the present day. Monsters are real: everything from every monster movie or D&D manual is probably creeping around in the shadows right now. Why don’t we know about them? Two reasons: first, the Monster Control Bureau keeps the […]
Guns & Goblins
My own MURPHY’S WAR series pits modern weapons and society against supernatural evil, with what I modestly imagine to be surprising results. There are only a few other members of this select fraternity, which I am christening Guns & Goblins. If you liked Murphy’s War, you’re apt to like these, too. And if you like […]