The assault on hell has commenced!
When your enemy’s vampires are powered by the Devil himself, how can you win? By carrying the war to the Devil’s home ground, and Mick Murphy and his Hellbusters are about to become a giant pain in the Devil’s rear areas.
Company C went down fighting…then they woke up in Hell. Now they’re raising plenty of it behind Enemy lines, ambushing ogres and raiding demon camps for supplies. You can kill ‘em, but you can’t put ‘em down for good.
With Patton building forces at the upper edge of the Infernal Theater of Operations, and Mick’s boys halfway to the bottom, the two forces need to link up before they’re destroyed piecemeal. Happily, the walking dead of Lucifer’s legions aren’t up against panicked mortals this time, but the running, shooting, booby-trapping, and bayonetting dead!
Although Hell may not be creative, though, they’ve got an awful lot of assets. Like the Reaper, a towering, ghostly stalker whose scythe cuts down the Americans like wheat—then raises them back up like vampires!
What’s a GI supposed to do—lay down and die? Not in this man’s, Elf’s, Dwarf’s and Troll’s Army! And, after Spain, Poland, and the Alps, the Reaper’s just one more impossible they have to do…if they can.